The Inky Guide to Loot Rules
Hi! This is Inky. I am not Rithilir's pet. It is true that we are always together on adventures, but that is because Mirenna always makes me bring him along. She asked me to write this little guide for newcomers to the Moonwell Dancers. And, let's face it: Could Rithilir write this? He's not exactly the swiftest night elf in the forest.
Moonwell Dancers has been around since early 2005 and Rithilir joined in early December 2006. To those who know him, it only *seems* much longer than that. Since I am a cat (with very sharp teeth), and somewhere between a bewildered newcomer and a grizzled veteran (and the more dungeons you've endured with Rithilir, the more grizzled you are, so I am especially grizzled), I think I can help newcomers feel welcome, since I have a rather unique perspective.
For those really new to World of Warcraft, guild rules can be incredibly confusing. For long-time players coming to Moonwell Dancers from other guilds, things are probably just different enough that it is worth a few minutes to take a quick peek here.
Much of the information in this guide I've observed on my own, but much more of it has come from conversations with my fellow guildies, especially my long-time friends Amani and Dahija.
Nothing seems to cause more angst than loot.
I frankly don't understand all the fuss since a lot of the gear makes Rithilir look like a cockatoo herbalist sampling his own Dreaming Glory, but you adventurers seem to place some importance on it. Me, I like to adventure so I can growl menacingly and watch Ebonmorte try to casually move to apparent safety behind Ravenbane.
I've actually seen Rithilir cry when he makes his 20th visit someplace and manages to roll another 11.
I've seen other party members cry when Rithilir selects "Need" on something while the poor shaman makes strangling sounds over in the corner.
One causes frustration and the other causes resentment. I don't want to see guildies suffer through that because then I get fewer pats and hugs. Is it my fault Rithilir is a hopeless noob? No. But who suffers? Me, Inky. That's who.
So, here are the "rules" we use in Moonwell Dancers (and if some of these things don't make sense, don't worry -- you may not be high enough level to be facing the particular circumstance described).
Rarity vs. Portability
Blizzard uses two different systems to characterize items. One represents the rarity of an item, and the other describes how portable it is.
You can identify the rarity of an item by the color of its name: white is common, green is uncommon, blue is rare, and purple is epic.
In Moonwell Dancers, our looting rules apply to uncommon (green), rare (blue), or epic (purple) items. Do not use the color to decide whether to "Need" or "Greed". It can be misleading.
An item's portability is what really matters. Items become soulbound. Once soulbound, an item cannot be traded or sold to someone else. An item can be Bind Never, Bind on Equip (BoE), and Bind on Pickup (BoP).
Bind on Equip (BoE) means that once you wear the item (or in the case of bags and quivers and such, use it in a bag or bank slot), it becomes soulbound. Until then, you can trade or sell or auction the item.
Bind on Pickup (BoP) means that once the item hits your inventory, it is soulbound. Blizzard finally came to their senses about Bind on Pickup (BoP) items, and those that drop in dungeons or raids can be traded to other participants for two hours. This is a very good thing, since accidents do happen. After that two hour window, though, the items are soulbound to their owner.
Moonwell Dancers Rules
- It is always OK to ask
This is by far the most important loot rule. I'd rather see everyone spend a few minutes discussing loot than see my fellow guildies get their feelings hurt. If you see something you'd like, and you aren't sure about the right thing to do, ask before clicking "Greed" or "Need".
- Rule of Thumb
If an item is Bind Never or Bind on Equip (BoE), you can always select "Greed". If an item is Bind on Pickup (BoP), you should select "Greed" if you simply intend to vendor the item, or "Need" if you intend to immediately use it (or use it after you put gems in it or enchants on it).
You should only select "Need" if the item is appropriate for your class and you intend to use it to replace an item you are currently using. You can also select "Need" if the item is a new pattern or formula or recipe for one of your professions. It is NOT okay to choose "Need" for an item that one of your alternate characters can use for her professions. It is NOT okay to choose "Need" for an item that may be slightly better than what you have but is intended for another class.
Herbs and mines can be found in many dungeons. A lot of times, there will be more than one herbalist or miner in the group. We usually roll on the first mine or herb, and take turns thereafter.
If I'm feeling up to it, I'll talk about raid looting rules later. Raids are crowded, and everyone brings out their cute little pets, taking attention away from me (I always get fewer pats and hugs on those things). Can the huggable little turtle off-tank trolls in Mogu'shan Vaults? I think not. But he gets all the love.
- It is always OK to ask
You humans, draenei, gnomes, dwarves, worgen, and night elves are a little slow sometimes, especially the poor warrior types like Amani and Dahija. (I think it comes from getting hit on the head a lot while tanking.) So I'm repeating this rule. If you aren't sure what to do, ask. Rithilir still asks sometimes. I'd rather see him take some good-natured ribbing than see a run ruined by inappropriate rolls. I've made friends in Moonwell Dancers, and I want to see everyone remain friends.
It is a frequent joke to refer to stuff (even non-weapons) as a hunter weapon. This is from back in the day when hunters could use just about everything. And tried. Inexperienced hunters were among the worst abusers of selecting "Need" when they did not really "Need".
The term "hunter weapon" is not making fun of you as a hunter if you are in the group. It's just become part of the World of Warcraft jargon. (On the other hand, another frequently used hunter term is pretty mean, and I wish it would disappear entirely.)